You likely know this by now, but yes, the 3DS version polishes the turd that was Dragon Quest VII's original release into an entirely new, non-turdlike object. Even if I couldn't finish it this time, starting a new game would probably rank relatively low on my list of deathbed regrets. Even if I never played it, my purchase could exist simply to tell Square-Enix "thank you for supporting Dragon Quest once again in a way that will inevitably lose you money." But, by the time January rolled around, I couldn't resist tearing open that package to see if I could commit myself to giving Dragon Quest VII a second try. So, with these painful memories behind me, of course I had to buy the 3DS remake when it eventually made its way to America nearly four years after the Japanese release. I kept that saved game on a memory card I still have today, laboring under the delusion that I'd return to VII one day for the sake of closure. I first encountered Dragon Quest VII when it was released for the PlayStation as Dragon Warrior VII back in 2001, and sunk 120 hours of my life into it before losing to the final boss and immediately forfeiting any desire to give it a second go. And if I wasn't finishing the game almost entirely out of spite, I probably would have given up long ago, too. Though I bet if you could somehow find out how many people who purchased Dragon Quest VII and actually finished it, that number couldn't possibly be higher than 10%. I finally finished the 3DS remake of Dragon Quest VII after eight months and 113 hours-a feat I consider so significant that I've decided to write about it.
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